

The Digital Amusement Network Forums
|
|
|
|
|
| Thu Jun 19, 2003 7:01 pm |
Post subject: urban terror superman |
Wily Duck Synchronic Polymath

Joined: 11 Sep 2001 Posts: 632 Location: Austin, TX
|
|
|
|
| Lets here any comments you have on my latest (actually second) map superman! Comments, suggestions, feedback of any kind is welcome. |
|
| Back to top |
|
| Mon Jun 23, 2003 9:39 pm |
Post subject: ! |
Packrat Guest
|
|
|
|
Toss a updated version my way and i can comment on its campability!!
LOL j/k
I only got to see the original 1 tower versionu have as downloadable.
but had plenty o fun testing it out and racing my HE/Smoke nades down the sides.
Looks very promising just hope lag keeps low with a packed game.
if u looking for peps for a stress test once done give me a buzz in game
or message me in the fsk forums.
 |
|
| Back to top |
|
| Tue Jun 24, 2003 5:29 pm |
Post subject: wheeeeeeeee |
FSK405M Guest
|
|
|
|
gimmie gimmie gimmie gimmie gimmie gimmie gimmie gimmie gimmie gimmie gimmie gimmie gimmie gimmie gimmie gimmie gimmie gimmie gimmie gimmie gimmie gimmie gimmie gimmie gimmie gimmie gimmie gimmie
cool map  |
|
| Back to top |
|
| Tue Aug 05, 2003 12:06 am |
Post subject: |
Wily Duck Synchronic Polymath

Joined: 11 Sep 2001 Posts: 632 Location: Austin, TX
|
|
|
|
and there you go, ready to roll
superman beta 2 released 8-5-2003
get it at the pond |
|
| Back to top |
|
| Tue Aug 26, 2003 6:23 pm |
Post subject: |
FSK405M Guest
|
|
|
|
well, couldn't sleep last night myself. i ALWAYS sleep. an effect of my beer/drinking problem. lol
what kept me up you ask? those damn arrows. all i could think of was those arrows. damn you and your arrows. but i am sure they kept you up more than me. keep up the good work, bro.
lookin forward to yer bomb mode version.  |
|
| Back to top |
|
| Fri Jan 23, 2004 6:10 pm |
Post subject: superman_b2 |
Bengodi Guest
|
|
|
|
Very innovative map!
It seems that red have only one route up - the front plaza (I could be wrong). With blue spawning down on the street it is difficult for red to cap - the road and stairs are blue's territory. So you grab the flag jump down and then you are either in the middle of blue players or you have to slog it from the overpass round to the front and the same problem. Also pool diving is an invitation to be gunned-down. The arches (with boost) are great, easily the best way down. |
|
| Back to top |
|
| Tue Jan 27, 2004 3:11 pm |
Post subject: |
Wily Duck Synchronic Polymath

Joined: 11 Sep 2001 Posts: 632 Location: Austin, TX
|
|
|
|
Thanks bengodi
I love the arches. I test-played the hell outta those when I made em cause I was having so much fun!
The map is far from balanced. It really has a long way to go. In the beta 3 version, there's a new jump-fly path from tower 2 (hotel) roof that goes directly to tower 1's top. Great for jumping over tall buildings, or in this case immediately on landing on tower 1 roof continuing your jump momentum to strafe-jump through the blue flag and right off the other edge of the building onto the back towers that don't exist yet. Adrenalin rush!
I like that in ut_superman it's hard to snipe such long vertical distances. The urt physics don't allow for very accurate sniping from the ground to the top of tower 1 (or back down). Combined speed of falling/jump-flying, lag, and player skill, will make it quite interesting to pull off mid-air kills, but so rewarding for doing it.
And hey, the longer it takes to get superman out of beta, the better video cards are going to get right? lol!  |
|
| Back to top |
|
| Fri Jan 30, 2004 8:06 am |
Post subject: Review at ut-mapdepot |
Bengodi Guest
|
|
| Back to top |
|
| Mon Feb 02, 2004 4:52 am |
Post subject: |
Wily Duck Synchronic Polymath

Joined: 11 Sep 2001 Posts: 632 Location: Austin, TX
|
|
|
|
I'd have to say first off, I appreciate the review!
Very nice screenshots, a good overview of the second beta release. Players unfamiliar with the map will get a good feel for the many hidden treasures placed throughout the map.
With Urban Terror moving to the Enemy Territory engine, I see even better things for superman in the future. The ET engine is supposed to have more capabilities than the Q3 engine, and considering the size of superman, I'll for one welcome the change.
Depending on when the new port of UrT is released, I'll work on another beta release revolving around the change. Perhaps I'll have b3 out before, then a b4 out after, we'll see what happens.
ut_superman is a highly ambitious map, hopefully able to envelop the interest of players looking into MASSIVE action, up to 64 players. Can't imagine such a thing? Impossible? Heh just remember we'll never need more than 640k of memory. -bill gates |
|
| Back to top |
|
| Fri May 14, 2004 2:44 pm |
Post subject: |
Wily Duck Synchronic Polymath

Joined: 11 Sep 2001 Posts: 632 Location: Austin, TX
|
|
| Back to top |
|
| Fri Aug 06, 2004 11:20 am |
Post subject: superman3 final |
guest Guest
|
|
|
|
more servers hosting the map ... updating admins would be fine: ..but they have helmets and kevlar...
sborr |
|
| Back to top |
|
View previous topic
View next topic
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum
|
Powered by phpBB © 2001, 2005 phpBB Group
Terayon v2.02 Theme created by lithosphere
|
|